La révolution de la NES : Comment une petite boîte grise a sauvé l'industrie du jeu vidéo.

The NES Revolution: How a Little Gray Box Saved the Video Game Industry.

In 1985, the video game industry was on the precipice, suffering from market saturation and a loss of consumer confidence. But against all odds, a console from Japan would not only save this industry, but also transform it forever. This is of course the Nintendo Entertainment System, more commonly known as NES.

A market in crisis

In the early 1980s, the video game market was booming, with a multitude of consoles and games available. However, this profusion quickly turned into overproduction. Many low-quality games have flooded the market, leading to consumer distrust and a sharp drop in sales.

The arrival of the NES

In this gloomy context, Nintendo, a Japanese company mainly known for its arcade games and Game & Watch, decides to launch a new console: the Famicom. Building on its success in Japan, the company decided to market it in the United States under the name NES in 1985.

Equipped with advanced technology for the time and supported by innovative titles like “Super Mario Bros.”, “The Legend of Zelda” and “Metroid”, the NES offered a unique gaming experience and quickly won over the public.

The revival of the industry

Thanks to an effective marketing strategy and a rigorous selection of games distributed, Nintendo is restoring consumer confidence. The NES quickly became the reference console, establishing new standards for video games. The graphics, the quality of the gameplay and the depth of the titles mark a major turning point.

The legacy of the NES

The NES didn't just save the video game industry; she shaped it. Many franchises born on this console are still active and popular today. Additionally, it introduced innovative concepts, such as the directional pad, which have become industry standards.


The NES is much more than a console: it is an icon, the symbol of an era when the video game industry was completely rethought. It laid the foundations for what we know today and proved that video games were not just a fad, but a form of art and entertainment in their own right.

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